#include "ScreenHelper.h"



void ScreenHelper :: apply_surface (int x, int y , SDL_Surface* applySurface, SDL_Surface* baseSurface) {
		SDL_Rect* offset = new SDL_Rect();

		offset->x = x;
		offset->y = y;

		SDL_BlitSurface(applySurface, NULL, baseSurface, offset);
		delete offset;

}